Z-Day Pathfinding and AutoGen of NavMesh using Recast from gen z Watch Video
Preview(s):
Gallery
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)
Description: We've now integrated the Recast Automatic NavMesh Builder into TGEA and are using it to automatically build the mesh for the entire game, which can then be editted using the tools and options shown in previous video.nnWe've added a test mode so that the pathfinding and mesh can be tested to see whether it's working well, simply clicking around on various nodes will direct the AI player to navigate to that location
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)