collada textured vertice morphing - realtime from sunbeam Watch Video
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Description: I had previously contrived a few different ways to render an arbitrary object at the vertex of any collada model. nnToday, I thought of a way to morph between objects at a definable rate. For this example, I'm using a Kineme GL Point textured with a sunbeam, and I'm also adding a bit of a feedback effect, though again, any type of renderer could be used at a vertex position... even a small version of the model that is being decoded, for a weird infinity effect (that is hard to process).nnIt's al
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)