Hansen GeneralistDemoReelRough from how to make wireframe Watch Video
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Description: Forrest HansennGeneralist Reel Breakdown Sheetn1.tThis shot was part of a four month project that involved going through each step of the animated film production pipeline. In this shot I was responsible for UVing and texturing the car and the vegetation in the background. For this project we used Maya 2013 and the render engine used for this project was V-Ray. My primary method of texturing the car was to strategically lay out the UVs so that I could texture them more efficiently in Photoshop.
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