Texturing Glass In Substance Designer from glass texture map Watch Video
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Description: I wanted to create a spec map for my glass which creates a smudgy appearance as if the glass is covered in residue or fingerprints. The teapot should look used to add character! It's the second texture I have made with Substance Designer(the first being the plastic noise texture also on the teapot!), and I enjoy the program's intuitiveness and the variety of noises which are not present in Maya's hypershade. The shaders, however, I do prefer to make in the hypershade....for now.
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)