Terrain, step 1 of CLOD implementation from কোয়েল vbo Watch Video
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Description: Working my way towards the awesomeness of a continuous-level-of-detail algorithm terrain engine. What you see here is a series of plots that create themselves when the camera is near, and eventually delete themselves when the camera moves away. Each plot is actually a 17x17 vertex VBO with dynamic positions so that I can interpolate heights once its time to work in the LOD part of the equation.nnMade in Cinder.
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