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Description: Fracturas humos y líquidos, simulaciones hechas en Houdini y el render en arnold desde Maya, aún mucho que aprender en ese workflow de Houdini a Maya, pero ahí vamos,video hecho para CRAD. Las texturas de las puertas y columnas fueron hechas por Andrés Menza. nnFractures, smoke and liquids simulations made in Houidini, Render in Arnold from Autodesk Maya, still a lot to learn in the workflow between Houdini and Maya, but I keep it going, video made for CRAD. Door and columns textures were m
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)