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Description: I spent a few days to build a small homage to Ghost in the Shell with this very average Houdini FLIP simulation and RedShift rendering.nnUPDAT3: I made another sim for the fluid with 7 millions of particles. Not perfect yet but much better than before.nnHardware:nCPU: AMD Ryzen ThreadRipper x1950nGPU: 2x GeForce RTX 2080 TinRAM: 128 GB DDR4nnRendering:nSamples Per Pixel: Min 4, Max 128nResolution: 1080pnImage Format: OpenEXRnTotal Frames: 900nTotal render time: 9hnnCompositing done in After-Effe
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