Cinema 4D Quick Tip #11 - Shaders to Vertex Maps from 07 short Watch Video
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Description: Hey guys,nin this quick capture we explore a method that allows us to translate the luminance data of a shader into a vertex map. The effect is built around the Tension tag. This tag's primary function is to dynamically populate a Vertex Map with data based on the level of polygonal displacement. So what happens is the following:nn1. The Displacer deformer offsets (displaces) the polygons.n2. This is picked up by the Tension tag and dynamically transfered to a vertex mapn3. We use a non-displace
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