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Description: It's been a long time since I made an explosion from a hangar explosion one, weeks ago I started doing explosion rnds because at this moment is the fashion of explosions as much as axiom and 18.5, I decided to do it in the traditional method with houdini 17, I did all the part of the simulation with pyro, the trails with pop, David Blanco collaborated on the post sim and the base shader, then I ended up putting more detail on the shader.nnINFO:nHoudini 17.0.506.n1-228 million voxels.n2 hours pyr
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